Dreamworks Super Star Kartz (X360, PS3, Wii, 3DS)

These are in game screenshots from the Madagascar level. With the exception of a few rock and tree props, I modeled and textured the environment. For texture creation we relied a lot more on hand painted materials with subtle uses of normal maps. This helped visual consistency for Wii and 3DS while giving the PS3 and X360 a little more polish with extra shaders.

Programs: Maya, Photoshop, High Impact Games Proprietary Engine

Texture sizes 1024 to 128 Diffuse, Normal

*Screenshots from X360 Version

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