Resume

Objective

Achieving a full-time position as a 3D Environment or Prop Artist in a Videogame Development Studio; working in a team that can challenge and push my creativity to help me grow not only as an individual but as part of a dynamic team.

Titles Shipped

Dreamworks Super Star Kartz 2011 [Xbox360/PS3/Wii/3DS]

Rock of the Dead 2010 [Xbox360/PS3/Wii]

Real Heroes: Firefighter 2009 [Nintendo Wii]

World of Warcraft: Wrath of the Lich King 2008 [PC]

Tools

  • Photoshop
  • 3D Studio Max
  • Maya
  • UDK
  • Unity
  • Ogre3D
  • Mudbox
  • Zbrush
  • xNormal

Skills

  • High and Low Poly Modeling
  • Normal Map Baking
  • Realistic and Stylized Environments/Textures
  • Photo Manipulated Textures
  • Painted Textures

Work History

Sandswept Studios

3D Environment/Prop Artist - April 2012 – Present

Inkling Games

3D Environment Artist - Encino, CA October 2011 –January 2012

High Impact Games

3D Environment Artist - Burbank, CA January 2011 – September 2011

Epicenter Studios

3D Environment/ Prop Artist - Sherman Oaks, CA September 2008 – June 2010

Blizzard Entertainment

3D Environment Artist Intern - Irvine, CA June 2008 – August 2008

Education

The Art Institute of California – Orange County

Bachelor of Science in Game Art & Design - September 2008

 

Current Location: Los Angeles, CA

LinkedIn

Please email me for a full Resume

E-mail: JRMacalino3D@gmail.com

 

 

Jeff Macalino | 3D Environment Artist | JRMacalino3D@gmail.com | JMac3d.com

© 2008 JMac3D. All rights reserved.